Holidays are gone. For me they didn’t even start, I kept working on my big project: going the indie way.
This year I decided to take part in One Game A Month, a competition requiring to release at least twelve game a year.
I know most of them will be simple games like the ones I make during game jams/competitions but I hope to release at least one, maybe two, commercial games.
That’s it, I want nothing more from my 2013, only a bunch of games.